MIGHTY MOO'S DRAGON RAJA SEA FIGHTER GUIDE

 

INTRODUCTION TO THE FIGHTER CLASS

The fighter will remind you of 2 things. Bruce Lee, and Street Fighter. Bruce Lee because of the way he fights, his combo punches and kicks, that will have Bruce Lee sounds ringing in your head. Street Fighter because of the different Combos that you can perform. From Chun Li Kicks, to Hadokens.

All in All, the Fighter class is the 2nd pure melee class besides the BladeMaster. It is also the only class that can interchange with the BladeMaster with minimal inconveniences because both characters have the same Main Stats to focus on.

Unlike the BladeMaster though, the Fighter comes with much less defense, meaning you can see yourself dying much faster. However, the Fighter makes up for this by having a lot more DPS than the BladeMaster.

Also, the Fighter has his companion "Robot". The Robot can assist the Fighter during battle, and when its fully charged up, the Fighter can Merge with the Robot to fight. When both are merged, the Fighter will not take any damage because the Robot becomes the shell, soaking up all the damage instead. Therefore, with good "Robot" management, the Fighter can become more tanky, though i doubt that it will be as tanky as the BladeMaster.

If you're all out for pure DPS, action packed Melee class, the Fighter will be your top pick.

FIGHTER BASIC STATS

If you click on the Profile picture on the top left hand corner, you will see the "General" Tab. There you can see that for the Dragon Raja SEA Fighter, 2 stats are the most important. They will have "M" beside them.

(1) P.ATK

(2) AP Lv

You will also see a "!" icon at the bottom right. Press on it to see the stats that you should focus on. They will have the "M" symbol beside them. For Fighter, focus on:

(1) CON

(2) STR

(3) INS

And if you click on the "Advanced" Tab, you can see that "Fire ATK" is also important.

Therefore, Fighter builds should focus on these 6 main stats.

As you can see, these stats are exactly the same as the BladeMaster class.

FIGHTER CORE GEMS

From the above section, we can conclude that the Dragon Raja Sea Fighter build should prioritise on:
(1) P.ATK
(2) AP Lvl
(3) Fire Attack
(4) CON
(5) STR
(6) INS

Here are the details about the Core Gems.

​Fire/Red: STR = HP, PATK, AP

​Water/Blue: INS = HP, PATK, AP, CDR

​Wind/Green: DEX = HP, PATK, Crit, Multistrike

​Earth/Yellow: CON = HP, PDEF, MDEF, Crit Res

The best Core Gems for Fighter are thus:

​(1) Earth/Yellow: CON

This is a must have for Tank Build.

​(2) Fire/Red: STR

This is a must have to maximise P.ATK and AP

​(3) Water/Blue: INS

This will give a combination of P.ATK, AP and CDR.

​Gem to avoid = Wind/Green DEX. This is because DEX isn't one of the Main stats to focus on for the Fighter.

FIGHTER CORE BUILDS

When you first use the fighter in normal PVP, you may get over excited by the high DPS it does, and how much faster you are able to kill enemies. However, you will also find out sooner or later that the Fighter's HP can go down very fast too. 

If you already have a very high Rating, you will probably feel very good killing quickly in Snowmoon BG or Day of Liberty. But make no mistake, this joy will only last when you are killing people that have lower rating than you.

Our Team (Team MooMoo) is currently facing strong opponents in the Ladder of Honor, and you will realise that the Fighter will become very vulnerable when fighting against people or equal rating or higher in battlefields or 5V5, because of his low defense. In fact, we actually change to the BladeMaster for this event.

After experimenting with the Fighter for some time, we find that unlike the BladeMaster, there is no point giving the Fighter CON Gems. He still dies easily. The Fighter is there for an All-Or-Nothing DPS class. Kill someone fast or be killed.

Therefore, the Build that we propose will be:

9 Fire

Gives you a medium buff of Main Stats PATK and AP, focusing on PATK.

2 Water

Gives you a medium buff of Main Stats PATK and AP, focusing on AP.

5 Earth

Adds on some Tankiness and Durability when fighting at the highest Level.

FIGHTER SKILL BUILDS

The fighter has really interesting skills, 3 sets of skills in fact.

Set 1 - Skills to use in the Fighter mode.

Set 2 - Skills to use when Merged with the Robot.

Set 3 - Robot Assist Skills that the Robot can cast to aid the Fighter in battle when you are not merged together. It is important to note, that there are 4 skills in Set 3, but you can only choose 1 of them to use in battle.

GROUPPVP

(1) Fiery Blasting Punch - Deal damage to the enemy from range.

(2) Flying Swallow - Dash towards the enemy to CC the enemy.

(3) Cross Impact - This is 1 of the 4 Robot Assist skills in Set 3 above. We choose Cross Impact because it adds 10% to the Merging energy, so that you can go into the Robot sooner for added defence.

(4) Extended Electric Chain + Volt Smite - This is the Gap Close skill to pull the enemies close to you and CC them. (good for kiters)

(5) Meteor Impact + Meteor Kick - Follow up with a pure DPS skill.

(6) EMP Explosion + Tunguska Explosion - another Gap Close skill to catch kiters. 

(7) Supression Mode.

We tested and it is pretty ok for you to leave the above skills in Auto Mode.

- Merging - This is also on Manual Mode so you transform only when you want to.

- Giant Strength - We leave this on Manual Mode because you need to cast this selectively. For example, if you just changed back from Merge mode to Human mode, then you can cast this for added defence. You probably will not want to cast this just before you change to Merge mode, so as not to waste it.

1V1PVP

(1) Fiery Blasting Punch - Deal damage to the enemy from range.

(2) Flying Swallow - Dash towards the enemy to CC the enemy.

(3) Eye of the Storm - This is 1 of the 4 Robot Assist skills in Set 3 above.

(4) Extended Electric Chain + Volt Smite - This is the Gap Close skill to pull the enemies close to you and CC them. (good for kiters)

(5) Meteor Impact + Meteor Kick - Follow up with a pure DPS skill.

(6) EMP Explosion + Tunguska Explosion - another Gap Close skill to catch kiters. 

(7) Supression Mode.

We tested and it is pretty ok for you to leave the above skills in Auto Mode.

- Merging - This is also on Manual Mode so you transform only when you want to.

- Giant Strength - We leave this on Manual Mode because you need to cast this selectively. For example, if you just changed back from Merge mode to Human mode, then you can cast this for added defence. You probably will not want to cast this just before you change to Merge mode, so as not to waste it.

PVE

(1) Fiery Blasting Punch - Deal damage to the enemy from range.

(2) Flying Swallow - Dash towards the enemy to CC the enemy.

(3) Giant Strength - Buff

(4) Assault Mode - This is 1 of the 4 Robot Assist skills in Set 3 above. 

(5) Merging

(6) Extended Electric Chain + Volt Smite - This is the Gap Close skill to pull the enemies close to you and CC them. (good for kiters)

(7) Meteor Impact + Meteor Kick - Follow up with a pure DPS skill.

(8) EMP Explosion + Tunguska Explosion - another Gap Close skill to catch kiters. 

(9) Supression Mode.

We tested and it is pretty ok for you to leave the above skills in Auto Mode.

FIGHTER TALENTS

We have Decommissioned our Robot Focused Tank build. This is because in top tier PVP, the robot is not very useful. The robot can sustain damage even when you are not combined. Most of the time, by the time you combine into the robot, its life will already be very low. We find that the robot is not so useful at top tier PVP.

We therefore change all our builds to max DPS focused. Killed or be Killed.

GroupPVP - Combo Focused

C Level Talent - Flurry Combo

​B Level Talent - Conflagration

A Level Talent - Globe - Buffs DPS. If you are wondering what Vajra Power is, its actually Giant's Strength skill. 

​S Level Talent - Wind Blossom Snow. Improves CDR of Vajra Power.

This build focuses on DPS reducing the cooldown of Giant's Strength, so that you can cycle it faster to get rebuffed.

If you combine Giant's Strength, Onikatsu EX Skill, Dust Buster EX Skill, and Robot efficiently, you can possibly have defense buffs for long periods of time.

1V1PVP - Combo Focused. 

C Level Talent - Flurry Combo

​B Level Talent - flying Swallow

A Level Talent - Globe - Buffs DPS. If you are wondering what Vajra Power is, its actually Giant's Strength skill. 

​S Level Talent - Wind Blossom Snow. Improves CDR of Vajra Power.

PVE - Combo Focused

C Level Talent - Flurry Combo

​B Level Talent - Conflagration

A Level Talent - Globe - Buffs DPS. If you are wondering what Vajra Power is, its actually Giant's Strength skill. 

​S Level Talent - Wind Blossom Snow. Improves CDR of Vajra Power.

 

FIGHTER DEEP TALENTS

From the main menu, go to "Skill" --> "Talent" --> "Deep Talent" at the bottom left.

PVP

Mighty Strength

Gale

Fairy Chant

Mountain Shake

PVE

Might Strength

Punch Mastery

Wave Energy

Kick Mastery

Dancing Dragon

FIGHTER EX SKILLS

PVP

(1) Onikatsu - We like Onikatsu because it gives the Fighter a bit of durability with Super Armour.

(2) Dustbuster - Again, a balanced skill that gives the Fighter some Def and Offence, at the same time reducing enemy movement speed to catch kiters easily.

The trick is to cycle Onikatsu, DustBuster, and Giant's Strength when you are in Human Form. So you don't die so easily. Then you can change to Robot form, and cycle this whole process.

PVE

(1) Indra - It adds DPS by adding Crit Level, and increases the damage taken by enemies by 15%..

(2) Scorch - debuffs the enemy to reduce its PDEF and MDEF by 20%.

FIGHTER SIGILS

All the Sigils are important for the various builds. With patience, you can slowly upgrade them. Perhaps DEX can be the last priority. Because our builds revolve around STR, CON and INS.
One way to get D-Cypher Runes to upgrade the Sigils easily is to buy them from the Club Store.

FIGHTER EQUIPMENT GUIDE

Stat Priorities
Prioritise all the Main stats that are Core to the BladeMaster class.
6 stats per equipment:
(1) STR (Main)
(2) CON (Main)
(3) INS (Main)
(4) P.ATK (Main)
(5) AP (Main)
(6) Fire Attack

We suggest to stick to the same Equipment stats because Equipment Stats are not like Core Gems and Skills that we can change in and out easily. So for Equipment, its best to focus on the 6 Core stats as much as you can. Then, whether you want to be a Tank or DPS character, augment it by Core Gems. For example, you can go 9 Fire gems for DPS, or 9 Earth gems for tank, or even 9 Water Gems if you want to focus on cooldowns and CC.
You can't sell gears in this game, you can only dismantle. So Before you dismantle unused gears, check the "Trans" feature to see what stats you will be able to "Trans" over.
(1) Trans over useful stats from other gear to your currently used gear.

(2) If you change gears, Trans over useful stats from the previous gear to the new gear.
This is to make sure that your accumulated stats will keep getting better and better.

FIGHTER PET BUILDS

Late game, you will be able to get all 8 yellow chips as there will be 10 slots.

FIGHTER ALLY

Which Allies are most suitable to be Fighter Main Ally? Check out the Ally Guide section.

South East Asia

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